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Lag Range

The Lag Range module uses lag to keep you out of your opponent's range, allowing for easy first hits.


Detection​

  • Range — The maximum distance in blocks at which the module activates. When a target is between 3.1 blocks and this value, lag is triggered.
  • Max Delay — Maximum time in milliseconds that outgoing packets will be delayed. Shorter values are safer but less effective.

Conditions to Stop Lagging​

The module stops delaying packets when any of these conditions are met:

  • Within Reach — Target gets within 3.1 blocks (vanilla reach).
  • Moving Away — Target distance increases (no longer closing in).
  • Out of Range / Not Moving — Target moves beyond the configured range, or you stop moving.
  • Self Hurt — You take damage (hurt time increases).
  • Sprint Reset — When enabled, stops lagging if the target starts sprinting.
  • Splash Potion — When enabled, stops lagging if you start throwing a splash potion.
  • Attack Sent — An attack packet is sent to the target (stops before the hit registers).

Indicator​

Shows a box at your real position while packets are being delayed. This helps you understand where the server thinks you are.

  • Real Position Indicator — Shows/hides the indicator.
  • Real Position Color — Color of the indicator box.
  • Render First Person — Shows the indicator in first-person view.
  • Render Third Person — Shows the indicator in third-person view.