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Lag Range

The Lag Range module uses lag to keep you out of your opponent's range, allowing for easy first hits.


Detection

  • Range — The maximum distance in blocks at which the module activates. When a target is between 3.1 blocks and this value, lag is triggered.
  • Max Delay — Maximum time in milliseconds that outgoing packets will be delayed. Shorter values are safer but less effective.

Conditions to Stop Lagging

The module stops delaying packets when any of these conditions are met:

  • Within Reach — Target gets within 3.1 blocks (vanilla reach).
  • Moving Away — Target distance increases (no longer closing in).
  • Out of Range / Not Moving — Target moves beyond the configured range, or you stop moving.
  • Self Hurt — You take damage (hurt time increases).
  • Sprint Reset — When enabled, stops lagging if the target starts sprinting.
  • Splash Potion — When enabled, stops lagging if you start throwing a splash potion.
  • Attack Sent — An attack packet is sent to the target (stops before the hit registers).

Indicator

Shows a box at your real position while packets are being delayed. This helps you understand where the server thinks you are.

  • Real Position Indicator — Shows/hides the indicator.
  • Real Position Color — Color of the indicator box.
  • Render First Person — Shows the indicator in first-person view.
  • Render Third Person — Shows the indicator in third-person view.