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Backtrack

The Backtrack module delays incoming entity position packets to create a window of delay that can be used for hit registration advantage. Instead of rendering targets at their current position, Backtrack lets you hit them where they were.


Delay

  • Delay — The base delay in milliseconds applied to incoming position packets for valid targets.

Target Tracking

  • Target Distance (Min) — Minimum distance from the player to start delaying packets.
  • Target Distance (Max) — Maximum distance from the player to continue delaying packets. Targets outside this range are not delayed.

Backtrack automatically locks onto the nearest valid target and tracks it through combat.


Damage Immunity

  • Disable on Hit — When enabled, Backtrack temporarily suspends delay after you take damage.

Real Position Indicator

Draws a visual box showing where the target actually is (ignoring the delayed packets).

  • Real Player Position — Shows/hides the indicator.
  • Real Player Position Color — Color of the indicator box.