AutoBlock
The AutoBlock module automatically blocks with a sword when a threat is detected.
Mode
Controls how blocking is triggered and managed.
- Predict — Blocks when your hurt time reaches the configured max hurt time threshold, predicting incoming damage before it registers.
- Lag — Blocks normally, then enters a lag window where the unblock packet is held back. Re-blocks immediately when the lag expires.
Lag Mode Options
- Lag Duration — How long the unblock packet is delayed (milliseconds).
- Prevent Delaying Attacks — When an attack packet is sent during the lag window, immediately re-blocks instead of finishing the lag.
- Block Again Immediately — Re-blocks as soon as the lag window ends.
Detection
- Range — Distance in blocks to scan for valid player targets.
- Maximum Hurt Time — The hurt time threshold used by Predict mode to trigger blocking.
- Swing Check — Only blocks if the target has recently swung their arm, preventing unnecessary blocking.
Timing
- Maximum Hold Duration — How long the block is held once triggered (milliseconds).
Visual
- Force Animation — Forces the sword blocking animation client-side so blocking appears on your screen in all modes.
Input
- Right Require — Only blocks when the right mouse button is physically held.
- Suppress Vanilla RMB — Suppresses the game's right-click action so the module fully controls blocking.