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AutoBlock

The AutoBlock module automatically blocks with a sword when a threat is detected.


Mode

Controls how blocking is triggered and managed.

  • Predict — Blocks when your hurt time reaches the configured max hurt time threshold, predicting incoming damage before it registers.
  • Lag — Blocks normally, then enters a lag window where the unblock packet is held back. Re-blocks immediately when the lag expires.

Lag Mode Options

  • Lag Duration — How long the unblock packet is delayed (milliseconds).
  • Prevent Delaying Attacks — When an attack packet is sent during the lag window, immediately re-blocks instead of finishing the lag.
  • Block Again Immediately — Re-blocks as soon as the lag window ends.

Detection

  • Range — Distance in blocks to scan for valid player targets.
  • Maximum Hurt Time — The hurt time threshold used by Predict mode to trigger blocking.
  • Swing Check — Only blocks if the target has recently swung their arm, preventing unnecessary blocking.

Timing

  • Maximum Hold Duration — How long the block is held once triggered (milliseconds).

Visual

  • Force Animation — Forces the sword blocking animation client-side so blocking appears on your screen in all modes.

Input

  • Right Require — Only blocks when the right mouse button is physically held.
  • Suppress Vanilla RMB — Suppresses the game's right-click action so the module fully controls blocking.