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Aim Assist

The Aim Assist module adjusts your aim toward valid player targets. It supports multiple aim styles, target selection strategies, and hitbox multipointing for fine control over where on the target you aim.


Aim Mode

Controls how the aim correction behaves once a target is selected.

  • Regular (default) — Applies smooth, speed-limited aim correction. The further your crosshair is from the target, the faster it moves toward it. This creates natural-looking aim that slows down as it gets closer.
  • Lock-On — Instantly snaps your crosshair onto the target with no speed limit. Useful for quick flick scenarios but looks less natural.

Target Mode

Determines how targets are selected and whether aim sticks to one player.

  • Single — Locks onto the first valid target and stays on it until it becomes invalid (dies, leaves range, etc.). Prevents aim from jumping between players.
  • Switch — Re-evaluates the best target every tick and aims at whatever is most valuable. Good for crowded fights.

Switch Sort (only in Switch mode)

Controls which target is prioritized when switching.

  • Distance — Nearest player.
  • Health — Player with the lowest health.
  • Aim Angle — Player closest to your crosshair.
  • Best — A hybrid heuristic that prefers close-range, low-health targets.

Detection

  • Field of View (FOV) — Limits aim assist to targets within this angle from your crosshair.
  • Distance — Maximum distance in blocks for target detection.
  • Ignore While Breaking Blocks — Pauses aim assist while you are left-clicking a block.
  • Stop When On Player Hitbox — Stops aim correction once your crosshair is inside the target's hitbox. Has a brief exit delay to prevent flickering at the edge.
  • Clicking Only — Only runs aim assist while the AutoClicker is actively clicking.
  • Weapon Only — Only aims when you are holding a sword.

Multipoint

By default, Aim Assist aims at the center of the target's hitbox body. Multipoint lets you shift the aim point toward the edge of the bounding box, which makes your aim appear to "catch" the target at its closest visible edge.

  • Multipoint (Regular mode) — Controls how far from center the aim point is pushed toward the closest edge of the target's AABB. 0 = center, 100 = edge.
  • Multipoint Horizontal (Lock-On mode) — Horizontal edge bias for Lock-On mode.
  • Multipoint Vertical (Lock-On mode) — Vertical edge bias for Lock-On mode.

Randomization

Adds a subtle drift that moves the aim point within the target's hitbox at random. This prevents consistently aiming at the same spot, making the aim pattern harder to detect.

  • Randomization0 = no randomization, 100 = maximum random offset within the hitbox.

Speed

  • Horizontal Speed — How fast the aim adjusts your yaw (degrees per frame).
  • Vertical Speed — How fast the aim adjusts your pitch (degrees per frame).